The wind of change ...
bypuppenizer9 months ago
Ok, everyone who visits this site from time to time might have already noticed it - there was a lack of activity during the last three weeks. I was busy managing some real life stuff, and while doing so I had some ideas how to change the philosophy of the questFlux project to overcome some of it's basic problems.
What does it mean? Some kind of 'back to the roots' move I guess - a good half and a year ago I started this project trying to create all the needed guides by myself. I soon recognized that I could not spent that much time on playing a computer game, and so I decided to make it a community project. I thought this would also solve the problem of just having one guide author resulting in only one single 'flavor' of guides. I had the luck to found some dedicated players to test my work and to create some cool guides, arouser and swfreakforever, just to mention two of them. But in reality most (not all, but most) guide players don't care about different styles of guide writing - of course, as playing a guide means to speed up your leveling by boosting your efficiency, so as long as task descriptions include the needed information the rest comes second. And all of us know that quest orders are nearly the same among all the good guides out there, only differing in a few extra steps. That's just how the game mechanics dictate it ...
To cut a long story short: questFlux will follow this road of just having one single guide for a map zone, profession, etc. probably implicating simplification of the addon and the website. I will come up with some facts of how to maintain the community/authoring aspect of the current questFlux during the next days. I'm sure this decision will turn out as a good move for the project ...
